

Hyperdrive: Class 2 (Backup Class 12), NavicomputerĪvailability: Military Cost: Not available for sale ( Black Market 17 million Used) Skills: Initiative -3, Mechanics +6, Perception +6, Pilot -3, Use Computer +6Ĭrew: 2,112 (Skilled Crew Quality) Passengers: 1,020 (Troops)Ĭargo: 9,000 Tons Consumables: 2 Years Carried Craft: 18 Starfighters, 2 AT-STs, 2 AT-ATs (Or 4 additional AT-STs), Various Dropships and Support Craft Strength: 98, Dexterity: 12, Constitution: -, Intelligence: 16 *Apply a -20 penalty on attacks against targets smaller than Colossal size. Special Actions: Tactical Fire (See Below) Ranged: Tractor Beam, Batteries (2) +13* (See Below)įighting Space: 2x2 Squares ( Starship Scale) Total Cover Ranged: Ion Cannon, Batteries (2) +13* (See Below) Ranged: Light Turbolaser, Batteries (4) +13* (See Below) Ranged: Turbolaser, Batteries (2) +13* (See Below) Hit Points: 1,200 Damage Reduction: 20 Shield Rating: 125 Damage Threshold: 154 Reflex Defense: 15 ( Flat-Footed: 14), Fortitude Defense: 54 +14 Armor, Vehicular Combat Strike-Class Medium Cruiser Statistics (CL 18) Thus, a ship might have only 510 troops but 36 Starfighters, or carry 2,040 troops but have only 4,500 tons of cargo space. The amount of cargo and number of troops, Starfighters, or Walkers carried by a Strike-Class can be doubled (Along with all support craft needed for the increased complement) by reducing some other cargo category by 50%. With 6,000 tons of cargo space and modular troop and hangar sections, it can easily go from beings a Starfighter carrier to a planetary assault ship or system garrison flagship. The greatest advantage of the Strike-Class Medium Cruiser is its flexible nature.
